Kinematics Simulator

I'm a physics tutor at LSU, so I thought I would slap together a quick kinematics calculator. I hope to expand on this further with a interactive simulation.

You need three known kinematic varibles in the same direction to solve for the other two. Time is a scalar with no direction and can be used in both the x and y. If acceleration is zero, then the velocity never changes. If time is zero, then there is no change.

Fill in the fields below with known values, and leave unknowns blank. Press calculate to fill in the blanks, given enough information.




Result:

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Kinematic Equations

vfx = vox + axt

x = ½(vox + vfx)t

x = v0xt + ½axt2

vfx 2 = v0x2 + 2axx

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vfy = voy + ayt

y = ½(voy + vfy)t

y = v0yt + ½ayt2

vfy 2 = v0y2 + 2ayy